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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AGA Sprites
- Date: 30 Jan 1996 15:39:35 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4ele3n$5o8@sunsystem5.informatik.tu-muenchen.de>
- References: <494.6600T933T1451@manawatu.gen.nz>
- NNTP-Posting-Host: hphalle7g.informatik.tu-muenchen.de
- Originator: fischerj@hphalle7g.informatik.tu-muenchen.de
-
-
- In article <494.6600T933T1451@manawatu.gen.nz>, kurg@manawatu.gen.nz (Damon Davies) writes:
- |> Organization: PlaNet (NZ) Manawatu, Palmerston Nth, New Zealand +64 6 357-9245
- |> Lines: 9
- |> Message-ID: <494.6600T933T1451@manawatu.gen.nz>
- |> NNTP-Posting-Host: kurg.manawatu.gen.nz
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- |>
- |> I am trying to get a 64 bit sprite repeating accross the screen, with ecs
- |> the procedure was to load SPRxCTL, SPRxPOS with the next x position, reload
- |> SPRxDATA with it's data to restart the horizontal comparison, wait for the
- |> comparison to occur then do the same for the next repeat.
- |> My problem is there does not seem to be a 64 bit SPRxDATA,SPRxDATB, where
- |> are the other 48 bits stored? is sprite data grabbed dynamically, does
-
- had the same prob yesterday. bits 16-31 seem to be mirrored 0-15,
- bits 32-63 seem to contain bit 15.
-
- |> anyone have any ideas regarding the above problem??
-
- Well, If you wanna just have identical data in the doubled sprites,
- the way is this: Let the dma of the sprite on. the 64bit datareg
- will be load correctly.
-
- Then double it with manipulating the xPOS.
-
- No way of more than 8 _different_ 64bit sprites thoguh :\
-
- all afaik, if someone knows how to poke all 64bits, then tell please.
-
- |>
- |> Thanx, Damon
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
-